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Undermine review
Undermine review





undermine review

UnderMine has a wider story you’ll gradually dig out the further you go, and the earthquakes are just the beginning. You’ll find all manner of lovely weird folk underground, from talking mushrooms desperate to give their sporelings new life to shopkeepers trapped behind locked doors who, with nothing else to do, set up shop anyway. There’s a pervasive quirkiness in UnderMine that goes well beyond the comically callous wizard. As with other roguelikes, you’ll lose a big chunk of your money and all the artifacts uncovered on the way, but your particular peasant is dead too.Īnother one hops down into the fray, a new name and fresh face in a never-ending parade of peasants marching to their certain dooms that the wizard can’t even be bothered to notice. When you die - and you will die, make no mistake about that - that’s it. So off you go, ill-equipped for the task and with no real clue what to do. He’d do it, but… well, y’know: he’s important, and you’re a peasant. He summons you to his wizardly abode once the game begins and tasks you with venturing into the mine (and beyond) to solve the mysteries behind the strange earthquakes occurring recently. That’s what the resident all-powerful wizard thinks anyway. It means you do what others tell you to do and don’t ask questions. UnderMine Review: Hi Ho, Hi Ho, Back to the Mines We Go UnderMine doesn't break new ground, and with the level of polish and strong design here, it doesn't really need to.







Undermine review